Archive for September, 2006

Introduction: Hardy LeBel

Wednesday, September 6th, 2006

I’ve been in games for over 11 years. Everything I’ve worked on has shipped and nothing I’ve done has sucked (for the record: I didn’t do Oni on PS2).

I’ve worked at every level of the industry, from freelance writer and illustrator up through all the levels of responsibility as a production designer (individual contributor, team lead, project lead, Creative Director). I’ve managed big teams and small. I’ve done my own audio. I’ve even had experience on the business side of games at a major publishing company.

So why jump off the grid and become a merc? Because over the course of my career I’ve worked at a lot of places, but none of them were a perfect fit for me. So before I try and contort myself to fit into another culture that might be a bad match, I’m trying this.

I figure my work speaks for itself. If you (the potential client) need an experienced professional designer with vision, clarity, insight, creative problem solving, management experience and the bulldog toughness to ship-on-time: drop me a line.

I can help.